Implementasi Game Based Learning Untuk Sosialisasi Dan Pengenalan Virus Covid-19 Dalam Rangka Pencegahan Penularan Di Kalangan Pelajar Sekolah Dasar

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Andi Dahroni
Rakhmadi Irfansyah Putra
Muhammad Fadli Prathama

Abstract

Coronavirus infection is called COVID19 (Coronavirus Disease 2019) and was first detected in Wuhan, China at the end of December 2019. This virus spread quickly and has spread to almost all countries, including Indonesia, in just a few months. Indonesia is a country that has a very high transmission of Covid-19 with a total of 4,227,038 positive confirmed victims in October 2021. Based on the Head of the Data and Information Technology Division of the Covid-19 Handling Task Force by Dewi Nur Aisyah, data on school children aged 7 up to 12 years had the most cases, namely 101,049 cases. A video Game is a competition between players who interact with each other by using certain rules to achieve certain goals as well. Online learning is considered to be the only medium for conveying material between teachers and students, during a pandemic emergency. In an effort to help suppress the spread of the Covid-19 virus, which has appeared in several new variants in the last time, various alternatives and new innovations are needed that can be applied as a medium of delivery and education. The application of games for educational media or what is called Game Based Learning stems from the very rapid development of video games and makes them an alternative medium for learning activities. The design method in this study uses the Game development life cycle method. This study uses black box system testing and user acceptance tests.

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How to Cite
Dahroni, A., Putra, R., & Prathama, M. (2023). Implementasi Game Based Learning Untuk Sosialisasi Dan Pengenalan Virus Covid-19 Dalam Rangka Pencegahan Penularan Di Kalangan Pelajar Sekolah Dasar. PROSIDING-SNEKTI, 3(Tahun). Retrieved from https://aperti.e-journal.id/snekti/article/view/194
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